Artifacts of Life

On the road and Rothholme

Our heroes set forth from Hightower Tor to Rothholme. They decide to stop for a midday rest, but they see that another group had the same idea: Hobgoblins! After a quick scuffle, the picnickers went down with the exception of one. A Hobgoblin Soldier was the only one to escape with his life. Finding nothing important in their belongings except some coin and a set of carpentry tools, the party moves on.

Shortly after nightfall, as the party prepares to rest, they come upon an entire camp of goblins. Though it looks guarded enough, a well placed ghost sound distracts the guards on post so that everyone can slip by. Although the first tent the Wizard looked into turned up nothing too exciting, the second tent was full of plans and maps, as well as the goblin leader, who was nearly awoken. Too dark to read the plans now, the group continued to search tents. They ransacked the supply tent for rope, rations, and Thieves’ Tools, and were nearly caught again, as they stumbled upon some goblins preparing for duty. They slipped away and hid in the supply tent, foolishly perhaps, because the oncoming guard entered and nearly caught them for a third time. The Wizard cast another ghost sound, luring the guardsmen away once more.

After searching the final tents, the Wizard sent to the rest of the team ahead while he torched the goblin camp, hopefully ruining whatever plans they had been making. After travelling well out of searching distance, the party finally makes camp and rests. In the morning, the Cleric using the powers of his Translator’s Ring and determines that the goblins had been planning on using Hightower Tor as a base for raiding the country side. The group thinks little of it, though the Paladin is concerned, and they continue on to Rothholme.

Upon reaching the town, the Paladin goes to meet with Artigan Frost to discuss the goblin problem. Mr. Frost wishes to hear more of the party’s discoveries, and invites them back later that evening. Until then, each of the adventurers carries out various errands in the city and they meet up back at the tavern, The Wanton Nymph. The hostess seems quite fond of Artigan Frost, though she seems almost fonder of the Paladin.

Evening arrives and the party goes to meet with Mr. Frost. Despite the threat of the goblin raids, Mr. Frost doesn’t seem terribly worried. He believes in the defences of the town, but he is worried about another thing. He believes his wife has been cursed, and employs our heroes to venture forth and find relics and artefacts that he might use to return her good health. He does not expect them to endure danger without a fine compensation and has ensured that he will reward them handsomely. They accept the deal, and he bids them to return in the morning, when he will have everything ready.

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