Deathjump Spider

    • Level 3 Skirmisher
    • Deathjump Spider
    • Medium Natural Beast (spider)
    • XP 100
    • Initiative +6
    • Senses Perception+6; tremorsense 5
    • HP 36; Bloodied 18
    • AC 17; Fortitude 15, Reflex 16, Will 14
    • Immunities Resist 5 poison
    • Speed 6, climb 6 (spider climb); see also prodigious leap
    • BitePoison (standard; at-will)
    • +6 vs. AC;1d8+3 damage, and the target takes ongoing 5 poison damage and is slowed (save ends both)
    • Death from AbovePoison (standard; at-will)
    • The deathjump spider leaps at its prey, shifting 6 squares and making a bite attack. On a hit, it deals an extra 1d6 damage and also knocks the target prone.
    • Prodigious Leap (move; encounter)
    • The deathjump spider shifts 10 squares.
    • Soft fall
    • The deathjump spider ignores the first 30 feet when determining damage from a fall.
    • Align. Unaligned
    • Lang.
    • Skills Athletics+10 (+20 when jumping), stealth+11
    • Str 15 (+3)
    • Dex 16 (+4)
    • Wis 14 (+3)
    • Con 13 (+2)
    • Int 1 (—4)
    • Cha 8 (0)
    • Equipment -
    • Tactics A deathjump spider often waits in ambush, hiding in a large tree or dark crevice, or under a thin layer of dirt and leaves resembling a trap door. It attacks by leaping at on prey using death from above. Once bloodied, it uses prodigious leap to make its escape.
    • Created with DungeonMastering.com’s DM Tools

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Deathjump Spider

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